Head to head
Amazing Online vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Amazing Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~16.5k | Up 2.6% |
| September 2026 | ~16.1k | Up 6.3% |
| August 2026 | ~15.2k | Up 1.6% |
| July 2026 | ~14.9k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.1k | Down 0.1% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Amazing Online
- 61.3kUp 1.4%
- iRacing
- —
Amazing Online currently has 61,319 Discord members; no comparable data is tracked for iRacing.
YouTube subscribers
- Amazing Online
- 15.9k
- iRacing
- 288kUp 0.7%
iRacing currently has about 18× as many YouTube subscribers as Amazing Online — 288,000 vs 15,900.
Steam concurrent players
- Amazing Online
- —
- iRacing
- 740Down 27%
iRacing currently has 740 peak concurrent Steam players; no comparable data is tracked for Amazing Online.
Reddit members
- Amazing Online
- —
- iRacing
- 246.2kUp 0.8%
iRacing currently has 246,178 subreddit members; no comparable data is tracked for Amazing Online.
Twitch viewers
- Amazing Online
- —
- iRacing
- 1.4kDown 65%
iRacing currently has 1,448 live Twitch viewers; no comparable data is tracked for Amazing Online.
How these estimates are made
Amazing Online
Amazing Online is estimated to have 34 – 16k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


