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Head to head

Amazing Online vs BattleBit Remastered

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2015 · 12 years ago
June 2023 · 3 years ago

Daily players

41 – 19k
920 – 3k

Estimated players

17.4kUp 13%
60.7k

Available on

  • Windows
  • Windows

Publishers

Player activity

Smoothed estimated players over time.

Amazing OnlineBattleBit Remastered

Amazing Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~16.6kUp 9.5%
August 2026~15.2kUp 1.6%
July 2026~14.9k

BattleBit Remastered

Average monthly estimated players
MonthEstimated playersChange
September 2026~58.8kUp 1.4%
August 2026~58kDown 0.7%
July 2026~58.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Amazing Online
60.8kUp 2.3%
BattleBit Remastered
140.8kDown 1.2%

BattleBit Remastered currently has about 2.3× as many Discord members as Amazing Online — 140,801 vs 60,781.

YouTube subscribers

Amazing Online
15.9kUp 0.6%
BattleBit Remastered
14.1k

Amazing Online and BattleBit Remastered are nearly even on YouTube subscribers — 15,900 vs 14,100.

Steam concurrent players

Amazing Online
BattleBit Remastered
306Down 38%

BattleBit Remastered currently has 306 peak concurrent Steam players; no comparable data is tracked for Amazing Online.

Twitch viewers

Amazing Online
BattleBit Remastered
4Down 69%

BattleBit Remastered currently has 4 live Twitch viewers; no comparable data is tracked for Amazing Online.

How these estimates are made

Amazing Online

Amazing Online is estimated to have 41 – 19k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

BattleBit Remastered

BattleBit Remastered is estimated to have 920 – 3k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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