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Head to head

Altera vs Elite: Dangerous

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
December 2014 · 12 years ago

Daily players

No population data
11k – 38k

Estimated players

209
89.2k

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

AlteraElite: Dangerous

Altera

Average monthly estimated players
MonthEstimated playersChange
September 2026~210
August 2026~210
July 2026~210

Elite: Dangerous

Average monthly estimated players
MonthEstimated playersChange
September 2026~90.8kUp 0.7%
August 2026~90.2k
July 2026~90.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Altera
2.1kDown 0.5%
Elite: Dangerous
171k

Elite: Dangerous currently has about 82× as many YouTube subscribers as Altera — 171,000 vs 2,090.

Steam concurrent players

Altera
Elite: Dangerous
4.4kDown 18%

Elite: Dangerous currently has 4,355 peak concurrent Steam players; no comparable data is tracked for Altera.

Discord members

Altera
Elite: Dangerous
70.9kUp 0.8%

Elite: Dangerous currently has 70,863 Discord members; no comparable data is tracked for Altera.

Reddit members

Altera
Elite: Dangerous
388.9kUp 0.4%

Elite: Dangerous currently has 388,915 subreddit members; no comparable data is tracked for Altera.

Twitch viewers

Altera
Elite: Dangerous
227Down 27%

Elite: Dangerous currently has 227 live Twitch viewers; no comparable data is tracked for Altera.

How these estimates are made

Altera

Altera is estimated to have 7 – 3k players a day. Around 4k – 400k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Elite: Dangerous

Elite: Dangerous is estimated to have 11k – 38k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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