Head to head
Albion Online vs Idle Clans
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
- Android
Player activity
Smoothed estimated players over time.
Albion Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~104.3k | Up 3.8% |
| August 2026 | ~100.5k | Up 1.0% |
| July 2026 | ~99.6k | — |
Idle Clans
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.1k | Up 1.3% |
| August 2026 | ~4.1k | Up 2.0% |
| July 2026 | ~4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Albion Online
- 8.8kDown 7.7%
- Idle Clans
- 654Down 16%
Albion Online currently has about 13× as many peak concurrent Steam players as Idle Clans — 8,804 vs 654.
Discord members
- Albion Online
- 220.1kUp 1.7%
- Idle Clans
- 11.7kUp 1.3%
Albion Online currently has about 19× as many Discord members as Idle Clans — 220,145 vs 11,726.
Reddit members
- Albion Online
- 139.3kUp 1.3%
- Idle Clans
- 1.2kUp 3.1%
Albion Online currently has about 117× as many subreddit members as Idle Clans — 139,275 vs 1,190.
Twitch viewers
- Albion Online
- 6.5kUp 1.7%
- Idle Clans
- 0
Albion Online currently has 6,487 live Twitch viewers, while Idle Clans has 0.
YouTube subscribers
- Albion Online
- 140k
- Idle Clans
- —
Albion Online currently has 140,000 YouTube subscribers; no comparable data is tracked for Idle Clans.
How these estimates are made
Albion Online
Albion Online is estimated to have 23k – 80k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Idle Clans
Idle Clans is estimated to have 2k – 7k players a day. Around 44k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


