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Head to head

AirlineSim vs Temtem

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2007 · 19 years ago
September 2022 · 4 years ago

Daily players

18 – 62
290 – 1k

Estimated players

574Down 4.4%
34.3kDown 5.0%

Available on

  • Browser
  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Publishers

Player activity

Smoothed estimated players over time.

AirlineSimTemtem

AirlineSim

Average monthly estimated players
MonthEstimated playersChange
September 2026~582Up 1.0%
August 2026~576
July 2026~576

Temtem

Average monthly estimated players
MonthEstimated playersChange
September 2026~34.4k
August 2026~34.3kDown 1.0%
July 2026~34.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

AirlineSim
3Down 75%
Temtem
83Down 47%

Temtem currently has about 28× as many peak concurrent Steam players as AirlineSim — 83 vs 3.

Discord members

AirlineSim
2.5kUp 0.2%
Temtem
76.2kDown 0.4%

Temtem currently has about 31× as many Discord members as AirlineSim — 76,234 vs 2,479.

Reddit members

AirlineSim
Temtem
53.3kUp 0.1%

Temtem currently has 53,299 subreddit members; no comparable data is tracked for AirlineSim.

Twitch viewers

AirlineSim
Temtem
1Down 95%

Temtem currently has 1 live Twitch viewers; no comparable data is tracked for AirlineSim.

YouTube subscribers

AirlineSim
Temtem
6.6kUp 0.3%

Temtem currently has 6,580 YouTube subscribers; no comparable data is tracked for AirlineSim.

How these estimates are made

AirlineSim

AirlineSim is estimated to have 18 – 62 players a day. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Temtem

Temtem is estimated to have 290 – 1k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.