Head to head
AirlineSim vs Growtopia
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Windows
- macOS
- Android
- iOS
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
AirlineSim
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~582 | Up 1.0% |
| August 2026 | ~576 | |
| July 2026 | ~576 | — |
Growtopia
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~62.4k | Up 2.2% |
| August 2026 | ~61.1k | Up 1.0% |
| July 2026 | ~60.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- AirlineSim
- 7Down 46%
- Growtopia
- 89Down 55%
Growtopia currently has about 13× as many peak concurrent Steam players as AirlineSim — 89 vs 7.
Discord members
- AirlineSim
- 2.5kUp 0.3%
- Growtopia
- 208.3kUp 0.7%
Growtopia currently has about 84× as many Discord members as AirlineSim — 208,312 vs 2,466.
Reddit members
- AirlineSim
- —
- Growtopia
- 25.1kUp 0.9%
Growtopia currently has 25,056 subreddit members; no comparable data is tracked for AirlineSim.
Twitch viewers
- AirlineSim
- —
- Growtopia
- 2Down 96%
Growtopia currently has 2 live Twitch viewers; no comparable data is tracked for AirlineSim.
YouTube subscribers
- AirlineSim
- —
- Growtopia
- 117k
Growtopia currently has 117,000 YouTube subscribers; no comparable data is tracked for AirlineSim.
How these estimates are made
AirlineSim
AirlineSim is estimated to have 33 – 110 players a day. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Growtopia
Growtopia is estimated to have 450 – 2k players a day. Around 61k – 160k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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