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Head to head

Airhack vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2023 · 3 years ago
July 2026 · 2 months ago

Daily players

1 – 240
27k – 96k

Estimated players

118Up 2.8%
30.7kUp 0.2%

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

AirhackSpiritVale

Airhack

Average monthly estimated players
MonthEstimated playersChange
September 2026~115Up 4.5%
August 2026~110Up 3.8%
July 2026~106

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
September 2026~30.3kDown 1.4%
August 2026~30.7kUp 24%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Airhack
359Up 2.3%
SpiritVale
67.7kUp 6.7%

SpiritVale currently has about 189× as many Discord members as Airhack — 67,742 vs 359.

Reddit members

Airhack
4
SpiritVale
3.4kUp 11%

SpiritVale currently has about 860× as many subreddit members as Airhack — 3,440 vs 4.

YouTube subscribers

Airhack
260Up 2.4%
SpiritVale
4.8kUp 2.1%

SpiritVale currently has about 19× as many YouTube subscribers as Airhack — 4,810 vs 260.

Steam concurrent players

Airhack
SpiritVale
8.4kDown 37%

SpiritVale currently has 8,393 peak concurrent Steam players; no comparable data is tracked for Airhack.

Twitch viewers

Airhack
SpiritVale
44Down 89%

SpiritVale currently has 44 live Twitch viewers; no comparable data is tracked for Airhack.

How these estimates are made

Airhack

Airhack is estimated to have 1 – 240 players a day. Around 570 – 62k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

SpiritVale

SpiritVale is estimated to have 27k – 96k players a day. Around 110k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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