Head to head
Airhack vs Elite: Dangerous
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- macOS
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Airhack
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~114 | Up 0.9% |
| September 2026 | ~113 | Up 2.7% |
| August 2026 | ~110 | Up 3.8% |
| July 2026 | ~106 | — |
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~91.2k | Up 0.6% |
| September 2026 | ~90.7k | Up 0.5% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Airhack
- 366Up 0.8%
- Elite: Dangerous
- 71.1kUp 0.4%
Elite: Dangerous currently has about 194× as many Discord members as Airhack — 71,097 vs 366.
Reddit members
- Airhack
- 4
- Elite: Dangerous
- 390.3kUp 0.4%
Elite: Dangerous currently has about 97574× as many subreddit members as Airhack — 390,296 vs 4.
YouTube subscribers
- Airhack
- 266Up 1.9%
- Elite: Dangerous
- 171k
Elite: Dangerous currently has about 643× as many YouTube subscribers as Airhack — 171,000 vs 266.
Steam concurrent players
- Airhack
- —
- Elite: Dangerous
- 4.4kDown 19%
Elite: Dangerous currently has 4,427 peak concurrent Steam players; no comparable data is tracked for Airhack.
Twitch viewers
- Airhack
- —
- Elite: Dangerous
- 499Up 86%
Elite: Dangerous currently has 499 live Twitch viewers; no comparable data is tracked for Airhack.
How these estimates are made
Airhack
Airhack is estimated to have 0 – 210 players a day. Around 520 – 57k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Elite: Dangerous
Elite: Dangerous is estimated to have 16k – 55k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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