Head to head
Aiball vs BitCraft Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- macOS
Categories
Player activity
Smoothed estimated players over time.
Aiball
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~17 | |
| September 2026 | ~17 | |
| August 2026 | ~17 | |
| July 2026 | ~17 | — |
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~28.5k | Down 3.7% |
| September 2026 | ~29.6k | Down 1.6% |
| August 2026 | ~30.1k | Up 17% |
| July 2026 | ~25.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Aiball
- 0
- BitCraft Online
- 459Down 38%
Aiball currently has 0 peak concurrent Steam players, while BitCraft Online has 459.
Discord members
- Aiball
- —
- BitCraft Online
- 100.3kDown 0.9%
BitCraft Online currently has 100,306 Discord members; no comparable data is tracked for Aiball.
Reddit members
- Aiball
- —
- BitCraft Online
- 4.6kUp 0.5%
BitCraft Online currently has 4,594 subreddit members; no comparable data is tracked for Aiball.
Twitch viewers
- Aiball
- —
- BitCraft Online
- 15Down 71%
BitCraft Online currently has 15 live Twitch viewers; no comparable data is tracked for Aiball.
YouTube subscribers
- Aiball
- —
- BitCraft Online
- 16.5k
BitCraft Online currently has 16,500 YouTube subscribers; no comparable data is tracked for Aiball.
How these estimates are made
Aiball
Aiball is showing no measurable concurrent players on Steam. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
BitCraft Online
BitCraft Online is estimated to have 1k – 4k players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


