Skip to content

Head to head

Ahoy vs iRacing

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
August 2008 · 18 years ago

Daily players

No population data
3k – 9k

Estimated players

3.6kUp 0.3%
54.7kUp 0.6%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

AhoyiRacing

Ahoy

Average monthly estimated players
MonthEstimated playersChange
August 2026~3.5kUp 0.5%
July 2026~3.5k

iRacing

Average monthly estimated players
MonthEstimated playersChange
August 2026~54.5kDown 0.1%
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Ahoy
1kUp 1.3%
iRacing
242.6kUp 0.2%

iRacing currently has about 235× as many subreddit members as Ahoy — 242,581 vs 1,034.

YouTube subscribers

Ahoy
34.5kUp 0.3%
iRacing
286kUp 0.4%

iRacing currently has about 8.3× as many YouTube subscribers as Ahoy — 286,000 vs 34,500.

Steam concurrent players

Ahoy
iRacing
518Down 28%

iRacing currently has 518 peak concurrent Steam players; no comparable data is tracked for Ahoy.

Twitch viewers

Ahoy
iRacing
2.3kDown 14%

iRacing currently has 2,328 live Twitch viewers; no comparable data is tracked for Ahoy.

How these estimates are made

Ahoy

Ahoy is estimated to have 15 – 7k players a day. Around 9k – 920k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 3k – 9k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games