Head to head
Ahoy vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Categories
Player activity
Smoothed estimated players over time.
Ahoy
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~3.5k | Up 0.5% |
| July 2026 | ~3.5k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~54.5k | Down 0.1% |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Ahoy
- 1kUp 1.3%
- iRacing
- 242.6kUp 0.2%
iRacing currently has about 235× as many subreddit members as Ahoy — 242,581 vs 1,034.
YouTube subscribers
- Ahoy
- 34.5kUp 0.3%
- iRacing
- 286kUp 0.4%
iRacing currently has about 8.3× as many YouTube subscribers as Ahoy — 286,000 vs 34,500.
Steam concurrent players
- Ahoy
- —
- iRacing
- 518Down 28%
iRacing currently has 518 peak concurrent Steam players; no comparable data is tracked for Ahoy.
Twitch viewers
- Ahoy
- —
- iRacing
- 2.3kDown 14%
iRacing currently has 2,328 live Twitch viewers; no comparable data is tracked for Ahoy.
How these estimates are made
Ahoy
Ahoy is estimated to have 15 – 7k players a day. Around 9k – 920k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
iRacing
iRacing is estimated to have 3k – 9k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


