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Head to head

Ahoy vs Elite: Dangerous

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
December 2014 · 12 years ago

Daily players

No population data
15k – 52k

Estimated players

3.6k
89.7kDown 1.2%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

AhoyElite: Dangerous

Ahoy

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.6kUp 0.3%
August 2026~3.6kUp 0.7%
July 2026~3.5k

Elite: Dangerous

Average monthly estimated players
MonthEstimated playersChange
September 2026~91.6kUp 1.5%
August 2026~90.2k
July 2026~90.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Ahoy
1.1kUp 3.9%
Elite: Dangerous
388.3kUp 0.4%

Elite: Dangerous currently has about 362× as many subreddit members as Ahoy — 388,261 vs 1,074.

YouTube subscribers

Ahoy
34.5k
Elite: Dangerous
171k

Elite: Dangerous currently has about 5× as many YouTube subscribers as Ahoy — 171,000 vs 34,500.

Steam concurrent players

Ahoy
Elite: Dangerous
4.1kDown 19%

Elite: Dangerous currently has 4,127 peak concurrent Steam players; no comparable data is tracked for Ahoy.

Discord members

Ahoy
Elite: Dangerous
70.7kUp 0.9%

Elite: Dangerous currently has 70,701 Discord members; no comparable data is tracked for Ahoy.

Twitch viewers

Ahoy
Elite: Dangerous
233Down 50%

Elite: Dangerous currently has 233 live Twitch viewers; no comparable data is tracked for Ahoy.

How these estimates are made

Ahoy

Ahoy is estimated to have 15 – 7k players a day. Around 9k – 930k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Elite: Dangerous

Elite: Dangerous is estimated to have 15k – 52k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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