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Head to head

Agony Online vs Mini World

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
November 2017 · 9 years ago

Daily players

No population data
160 – 560

Estimated players

70Up 6.1%
52.4k

Available on

  • Windows
  • Windows
  • Android
  • iOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

Agony OnlineMini World

Agony Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~69Down 1.4%
August 2026~70Down 1.4%
July 2026~71

Mini World

Average monthly estimated players
MonthEstimated playersChange
September 2026~52.4kDown 0.1%
August 2026~52.5k
July 2026~52.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Agony Online
239Down 0.8%
Mini World

Agony Online currently has 239 Discord members; no comparable data is tracked for Mini World.

YouTube subscribers

Agony Online
27
Mini World
515kDown 0.2%

Mini World currently has about 19074× as many YouTube subscribers as Agony Online — 515,000 vs 27.

Steam concurrent players

Agony Online
Mini World
54Down 37%

Mini World currently has 54 peak concurrent Steam players; no comparable data is tracked for Agony Online.

Reddit members

Agony Online
Mini World
151Up 2.0%

Mini World currently has 151 subreddit members; no comparable data is tracked for Agony Online.

Twitch viewers

Agony Online
Mini World
0Down 100%

Mini World currently has 0 live Twitch viewers; no comparable data is tracked for Agony Online.

How these estimates are made

Agony Online

Agony Online is estimated to have 1 – 240 players a day. Around 470 – 53k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Mini World

Mini World is estimated to have 160 – 560 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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