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Head to head

Age of Wushu vs Warhammer: Chaos & Conquest

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2013 · 14 years ago
May 2019 · 7 years ago

Daily players

4 – 2k
380 – 1k

Estimated players

64
604Up 1.2%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Age of WushuWarhammer: Chaos & Conquest

Age of Wushu

Average monthly estimated players
MonthEstimated playersChange
September 2026~64
August 2026~64Up 3.2%
July 2026~62—

Warhammer: Chaos & Conquest

Average monthly estimated players
MonthEstimated playersChange
September 2026~606Up 0.3%
August 2026~604Up 1.3%
July 2026~596—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Age of Wushu
638Up 0.9%
Warhammer: Chaos & Conquest
—

Age of Wushu currently has 638 subreddit members; no comparable data is tracked for Warhammer: Chaos & Conquest.

Twitch viewers

Age of Wushu
0
Warhammer: Chaos & Conquest
0

Age of Wushu currently has 0 live Twitch viewers, while Warhammer: Chaos & Conquest has 0.

Steam concurrent players

Age of Wushu
—
Warhammer: Chaos & Conquest
84Down 46%

Warhammer: Chaos & Conquest currently has 84 peak concurrent Steam players; no comparable data is tracked for Age of Wushu.

YouTube subscribers

Age of Wushu
—
Warhammer: Chaos & Conquest
670Up 0.3%

Warhammer: Chaos & Conquest currently has 670 YouTube subscribers; no comparable data is tracked for Age of Wushu.

How these estimates are made

Age of Wushu

Age of Wushu is estimated to have 4 – 2k players a day. Around 5k – 450k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warhammer: Chaos & Conquest

Warhammer: Chaos & Conquest is estimated to have 380 – 1k players a day. Around 33k – 85k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.