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Head to head

Age of Wushu vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2013 · 14 years ago
February 2017 · 10 years ago

Daily players

4 – 2k
150k – 520k

Estimated players

63Up 0.2%
217.4kDown 2.5%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Age of WushuVRChat

Age of Wushu

Average monthly estimated players
MonthEstimated playersChange
August 2026~63Up 1.6%
July 2026~62

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~219.4kUp 0.6%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Age of Wushu
627Up 0.2%
VRChat
238.4kUp 0.2%

VRChat currently has about 380× as many subreddit members as Age of Wushu — 238,421 vs 627.

Twitch viewers

Age of Wushu
0
VRChat
7.1kDown 9.7%

Age of Wushu currently has 0 live Twitch viewers, while VRChat has 7,060.

Steam concurrent players

Age of Wushu
VRChat
59kDown 5.1%

VRChat currently has 59,000 peak concurrent Steam players; no comparable data is tracked for Age of Wushu.

Discord members

Age of Wushu
VRChat
412.4kUp 0.2%

VRChat currently has 412,432 Discord members; no comparable data is tracked for Age of Wushu.

YouTube subscribers

Age of Wushu
VRChat
128kUp 0.8%

VRChat currently has 128,000 YouTube subscribers; no comparable data is tracked for Age of Wushu.

How these estimates are made

Age of Wushu

Age of Wushu is estimated to have 4 – 2k players a day. Around 5k – 450k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 150k – 520k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.