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Head to head

Age of Wushu vs CarX Drift Racing Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2013 · 14 years ago
July 2017 · 9 years ago

Daily players

4 – 2k
3k – 12k

Estimated players

63Up 0.2%
28.4kDown 4.5%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Age of WushuCarX Drift Racing Online

Age of Wushu

Average monthly estimated players
MonthEstimated playersChange
September 2026~64
August 2026~64Up 3.2%
July 2026~62

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~28.6kUp 0.5%
August 2026~28.4kDown 0.3%
July 2026~28.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Age of Wushu
633Up 1.0%
CarX Drift Racing Online

Age of Wushu currently has 633 subreddit members; no comparable data is tracked for CarX Drift Racing Online.

Twitch viewers

Age of Wushu
0
CarX Drift Racing Online
86Down 35%

Age of Wushu currently has 0 live Twitch viewers, while CarX Drift Racing Online has 86.

Steam concurrent players

Age of Wushu
CarX Drift Racing Online
1.3kDown 13%

CarX Drift Racing Online currently has 1,290 peak concurrent Steam players; no comparable data is tracked for Age of Wushu.

Discord members

Age of Wushu
CarX Drift Racing Online
75.2kUp 0.4%

CarX Drift Racing Online currently has 75,228 Discord members; no comparable data is tracked for Age of Wushu.

How these estimates are made

Age of Wushu

Age of Wushu is estimated to have 4 – 2k players a day. Around 5k – 450k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 12k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.