Head to head
AfterTheCloud vs Holdfast: Nations At War
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
AfterTheCloud
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~6 | |
| July 2026 | ~6 | — |
Holdfast: Nations At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~40.1k | Up 1.6% |
| July 2026 | ~39.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- AfterTheCloud
- 20Down 9.1%
- Holdfast: Nations At War
- 111.3kUp 0.4%
Holdfast: Nations At War currently has about 5565× as many Discord members as AfterTheCloud — 111,302 vs 20.
Steam concurrent players
- AfterTheCloud
- —
- Holdfast: Nations At War
- 1.1kDown 10.0%
Holdfast: Nations At War currently has 1,067 peak concurrent Steam players; no comparable data is tracked for AfterTheCloud.
Reddit members
- AfterTheCloud
- —
- Holdfast: Nations At War
- 24.6kUp 0.3%
Holdfast: Nations At War currently has 24,598 subreddit members; no comparable data is tracked for AfterTheCloud.
Twitch viewers
- AfterTheCloud
- —
- Holdfast: Nations At War
- 61Up 20%
Holdfast: Nations At War currently has 61 live Twitch viewers; no comparable data is tracked for AfterTheCloud.
YouTube subscribers
- AfterTheCloud
- —
- Holdfast: Nations At War
- 28k
Holdfast: Nations At War currently has 28,000 YouTube subscribers; no comparable data is tracked for AfterTheCloud.
How these estimates are made
AfterTheCloud
AfterTheCloud is estimated to have 0 – 30 players a day. Around 86 – 12k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 3k – 9k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


