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Head to head

Afterpulse vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
August 2008 · 18 years ago

Daily players

No population data
2k – 7k

Estimated players

54.7kDown 0.1%

Available on

  • Android
  • iOS
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

AfterpulseiRacing

Afterpulse

Average monthly estimated players
MonthEstimated playersChange
August 2026
July 2026

iRacing

Average monthly estimated players
MonthEstimated playersChange
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Afterpulse
iRacing
553Down 61%

iRacing currently has 553 peak concurrent Steam players; no comparable data is tracked for Afterpulse.

Reddit members

Afterpulse
iRacing
243.6kUp 0.8%

iRacing currently has 243,637 subreddit members; no comparable data is tracked for Afterpulse.

Twitch viewers

Afterpulse
iRacing
1.5kDown 74%

iRacing currently has 1,545 live Twitch viewers; no comparable data is tracked for Afterpulse.

YouTube subscribers

Afterpulse
iRacing
286kUp 0.4%

iRacing currently has 286,000 YouTube subscribers; no comparable data is tracked for Afterpulse.

How these estimates are made

Afterpulse

Not enough data collected to estimate this game yet.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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