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Head to head

Afterpulse vs Holdfast: Nations At War

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
March 2020 · 7 years ago

Daily players

No population data
2k – 6k

Estimated players

—
36.3kDown 5.0%

Available on

  • Android
  • iOS
  • Nintendo
  • Windows
  • PlayStation

Publishers

—

Player activity

Smoothed estimated players over time.

AfterpulseHoldfast: Nations At War

Afterpulse

Average monthly estimated players
MonthEstimated playersChange
October 2026——
September 2026——
August 2026——
July 2026——

Holdfast: Nations At War

Average monthly estimated players
MonthEstimated playersChange
October 2026~36.5kDown 5.2%
September 2026~38.5kDown 1.9%
August 2026~39.2kDown 0.6%
July 2026~39.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Afterpulse
—
Holdfast: Nations At War
505Down 26%

Holdfast: Nations At War currently has 505 peak concurrent Steam players; no comparable data is tracked for Afterpulse.

Discord members

Afterpulse
—
Holdfast: Nations At War
111.6k

Holdfast: Nations At War currently has 111,562 Discord members; no comparable data is tracked for Afterpulse.

Reddit members

Afterpulse
—
Holdfast: Nations At War
25.1kUp 1.0%

Holdfast: Nations At War currently has 25,097 subreddit members; no comparable data is tracked for Afterpulse.

Twitch viewers

Afterpulse
—
Holdfast: Nations At War
10Down 71%

Holdfast: Nations At War currently has 10 live Twitch viewers; no comparable data is tracked for Afterpulse.

YouTube subscribers

Afterpulse
—
Holdfast: Nations At War
28k

Holdfast: Nations At War currently has 28,000 YouTube subscribers; no comparable data is tracked for Afterpulse.

How these estimates are made

Afterpulse

Not enough data collected to estimate this game yet.

Holdfast: Nations At War

Holdfast: Nations At War is estimated to have 2k – 6k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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