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Head to head

Afterpulse vs Elite: Dangerous

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
December 2014 · 12 years ago

Daily players

No population data
14k – 48k

Estimated players

—
89.8kDown 0.9%

Available on

  • Android
  • iOS
  • Nintendo
  • Windows
  • macOS
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

AfterpulseElite: Dangerous

Afterpulse

Average monthly estimated players
MonthEstimated playersChange
October 2026——
September 2026——
August 2026——
July 2026——

Elite: Dangerous

Average monthly estimated players
MonthEstimated playersChange
October 2026~90.6kDown 0.2%
September 2026~90.7kUp 0.5%
August 2026~90.2k
July 2026~90.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Afterpulse
—
Elite: Dangerous
3.4kDown 45%

Elite: Dangerous currently has 3,434 peak concurrent Steam players; no comparable data is tracked for Afterpulse.

Discord members

Afterpulse
—
Elite: Dangerous
71kUp 0.5%

Elite: Dangerous currently has 70,960 Discord members; no comparable data is tracked for Afterpulse.

Reddit members

Afterpulse
—
Elite: Dangerous
389.5kUp 0.4%

Elite: Dangerous currently has 389,513 subreddit members; no comparable data is tracked for Afterpulse.

Twitch viewers

Afterpulse
—
Elite: Dangerous
295Down 27%

Elite: Dangerous currently has 295 live Twitch viewers; no comparable data is tracked for Afterpulse.

YouTube subscribers

Afterpulse
—
Elite: Dangerous
171k

Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for Afterpulse.

How these estimates are made

Afterpulse

Not enough data collected to estimate this game yet.

Elite: Dangerous

Elite: Dangerous is estimated to have 14k – 48k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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