Head to head
Afterinfection vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Perspectives
Player activity
Smoothed estimated players over time.
Afterinfection
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~133 | |
| August 2026 | ~133 | Up 2.3% |
| July 2026 | ~130 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~31.2k | Up 2.8% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Afterinfection
- 1
- Pixel Worlds
- 572Up 31%
Pixel Worlds currently has about 572× as many peak concurrent Steam players as Afterinfection — 572 vs 1.
Discord members
- Afterinfection
- 324Down 1.5%
- Pixel Worlds
- 63.3kDown 1.1%
Pixel Worlds currently has about 195× as many Discord members as Afterinfection — 63,287 vs 324.
Twitch viewers
- Afterinfection
- 0
- Pixel Worlds
- 1
Afterinfection currently has 0 live Twitch viewers, while Pixel Worlds has 1.
Reddit members
- Afterinfection
- —
- Pixel Worlds
- 4.4kUp 0.8%
Pixel Worlds currently has 4,355 subreddit members; no comparable data is tracked for Afterinfection.
YouTube subscribers
- Afterinfection
- —
- Pixel Worlds
- 138k
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Afterinfection.
How these estimates are made
Afterinfection
Afterinfection is estimated to have 3 – 9 players a day. Around 16k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


