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Head to head

After Shock vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2016 · 10 years ago
August 2008 · 18 years ago

Daily players

No population data
2k – 6k

Estimated players

54.7kUp 0.2%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

After ShockiRacing

After Shock

Average monthly estimated players
MonthEstimated playersChange
September 2026
August 2026
July 2026

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 1.0%
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

After Shock
iRacing
674Down 26%

iRacing currently has 674 peak concurrent Steam players; no comparable data is tracked for After Shock.

Reddit members

After Shock
iRacing
245.3kUp 0.8%

iRacing currently has 245,284 subreddit members; no comparable data is tracked for After Shock.

Twitch viewers

After Shock
iRacing
1.6kDown 61%

iRacing currently has 1,647 live Twitch viewers; no comparable data is tracked for After Shock.

YouTube subscribers

After Shock
iRacing
287kUp 0.3%

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for After Shock.

How these estimates are made

After Shock

Not enough data collected to estimate this game yet.

iRacing

iRacing is estimated to have 2k – 6k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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