Head to head
After Shock vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
After Shock
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 1.0% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- After Shock
- —
- iRacing
- 674Down 26%
iRacing currently has 674 peak concurrent Steam players; no comparable data is tracked for After Shock.
Reddit members
- After Shock
- —
- iRacing
- 245.3kUp 0.8%
iRacing currently has 245,284 subreddit members; no comparable data is tracked for After Shock.
Twitch viewers
- After Shock
- —
- iRacing
- 1.6kDown 61%
iRacing currently has 1,647 live Twitch viewers; no comparable data is tracked for After Shock.
YouTube subscribers
- After Shock
- —
- iRacing
- 287kUp 0.3%
iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for After Shock.
How these estimates are made
After Shock
Not enough data collected to estimate this game yet.
iRacing
iRacing is estimated to have 2k – 6k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


