Head to head
AFK Journey vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
AFK Journey
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~94.8k | Up 0.5% |
| September 2026 | ~94.3k | Up 66% |
| August 2026 | ~57k | Up 19% |
| July 2026 | ~47.8k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.4k | Up 0.1% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- AFK Journey
- 561Down 16%
- VRChat
- 57.7kUp 12%
VRChat currently has about 103× as many peak concurrent Steam players as AFK Journey — 57,694 vs 561.
Discord members
- AFK Journey
- 179.3kDown 0.4%
- VRChat
- 419.9kUp 0.8%
VRChat currently has about 2.3× as many Discord members as AFK Journey — 419,859 vs 179,280.
Reddit members
- AFK Journey
- 106.4kUp 0.8%
- VRChat
- 241.4kUp 0.6%
VRChat currently has about 2.3× as many subreddit members as AFK Journey — 241,387 vs 106,391.
Twitch viewers
- AFK Journey
- 0Down 100%
- VRChat
- 5.3kDown 38%
AFK Journey currently has 0 live Twitch viewers, while VRChat has 5,260.
YouTube subscribers
- AFK Journey
- 333k
- VRChat
- 130kUp 0.8%
AFK Journey currently has about 2.6× as many YouTube subscribers as VRChat — 333,000 vs 130,000.
How these estimates are made
AFK Journey
AFK Journey is estimated to have 2k – 6k players a day. Around 25k – 63k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 140k – 510k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


