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Head to head

AFK Journey vs RiotZ

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2024 · 3 years ago
June 2017 · 9 years ago

Daily players

2k – 8k
No population data

Estimated players

95.9k
2

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

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Publishers

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Player activity

Smoothed estimated players over time.

AFK JourneyRiotZ

AFK Journey

Average monthly estimated players
MonthEstimated playersChange
October 2026~92.2kDown 2.2%
September 2026~94.3kUp 66%
August 2026~57kUp 19%
July 2026~47.8k—

RiotZ

Average monthly estimated players
MonthEstimated playersChange
October 2026~2
September 2026~2
August 2026~2Down 33%
July 2026~3—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

AFK Journey
533Down 26%
RiotZ
0

AFK Journey currently has 533 peak concurrent Steam players, while RiotZ has 0.

Discord members

AFK Journey
179.7kDown 0.5%
RiotZ
—

AFK Journey currently has 179,734 Discord members; no comparable data is tracked for RiotZ.

Reddit members

AFK Journey
106.1kUp 0.8%
RiotZ
—

AFK Journey currently has 106,115 subreddit members; no comparable data is tracked for RiotZ.

Twitch viewers

AFK Journey
7Up 17%
RiotZ
—

AFK Journey currently has 7 live Twitch viewers; no comparable data is tracked for RiotZ.

YouTube subscribers

AFK Journey
333k
RiotZ
—

AFK Journey currently has 333,000 YouTube subscribers; no comparable data is tracked for RiotZ.

How these estimates are made

AFK Journey

AFK Journey is estimated to have 2k – 8k players a day. Around 24k – 62k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

RiotZ

RiotZ is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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