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Head to head

AFK Journey vs Polywar

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2024 · 3 years ago
December 2016 · 10 years ago

Daily players

2k – 7k
5 – 18

Estimated players

94.3kUp 1.5%
53Down 0.9%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

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Developers

—

Publishers

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Player activity

Smoothed estimated players over time.

AFK JourneyPolywar

AFK Journey

Average monthly estimated players
MonthEstimated playersChange
September 2026~94.2kUp 65%
August 2026~57kUp 19%
July 2026~47.8k—

Polywar

Average monthly estimated players
MonthEstimated playersChange
September 2026~54
August 2026~54Up 20%
July 2026~45—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

AFK Journey
681Down 11%
Polywar
1Down 50%

AFK Journey currently has about 681× as many peak concurrent Steam players as Polywar — 681 vs 1.

Discord members

AFK Journey
179.9kDown 0.5%
Polywar
—

AFK Journey currently has 179,860 Discord members; no comparable data is tracked for Polywar.

Reddit members

AFK Journey
106.1kUp 0.8%
Polywar
—

AFK Journey currently has 106,063 subreddit members; no comparable data is tracked for Polywar.

Twitch viewers

AFK Journey
5Up 67%
Polywar
0

AFK Journey currently has 5 live Twitch viewers, while Polywar has 0.

YouTube subscribers

AFK Journey
333k
Polywar
—

AFK Journey currently has 333,000 YouTube subscribers; no comparable data is tracked for Polywar.

How these estimates are made

AFK Journey

AFK Journey is estimated to have 2k – 7k players a day. Around 24k – 62k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Polywar

Polywar is estimated to have 5 – 18 players a day. Around 16k – 41k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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