Head to head
AFK Journey vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
AFK Journey
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~94.9k | Up 0.6% |
| September 2026 | ~94.3k | Up 66% |
| August 2026 | ~57k | Up 19% |
| July 2026 | ~47.8k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.1k | Down 0.2% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- AFK Journey
- 743Down 2.7%
- iRacing
- 842Down 0.2%
AFK Journey and iRacing are nearly even on peak concurrent Steam players — 743 vs 842.
Discord members
- AFK Journey
- 179.7kDown 0.5%
- iRacing
- —
AFK Journey currently has 179,652 Discord members; no comparable data is tracked for iRacing.
Reddit members
- AFK Journey
- 106.2kUp 0.8%
- iRacing
- 246kUp 0.8%
iRacing currently has about 2.3× as many subreddit members as AFK Journey — 246,017 vs 106,194.
Twitch viewers
- AFK Journey
- 7Down 42%
- iRacing
- 2.5kDown 10%
iRacing currently has about 362× as many live Twitch viewers as AFK Journey — 2,537 vs 7.
YouTube subscribers
- AFK Journey
- 333k
- iRacing
- 288kUp 0.7%
AFK Journey currently has about 1.2× as many YouTube subscribers as iRacing — 333,000 vs 288,000.
How these estimates are made
AFK Journey
AFK Journey is estimated to have 2k – 6k players a day. Around 24k – 62k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


