Head to head
AFK Journey vs IdleOn
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Browser
- Windows
- Android
- iOS
Publishers
Player activity
Smoothed estimated players over time.
AFK Journey
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~94.3k | Up 66% |
| August 2026 | ~57k | Up 19% |
| July 2026 | ~47.8k | — |
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~84.3k | Up 3.7% |
| August 2026 | ~81.3k | Up 0.7% |
| July 2026 | ~80.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- AFK Journey
- 843Down 7.2%
- IdleOn
- 13.5kDown 20%
IdleOn currently has about 16× as many peak concurrent Steam players as AFK Journey — 13,506 vs 843.
Discord members
- AFK Journey
- 180kDown 0.5%
- IdleOn
- 198kUp 0.3%
AFK Journey and IdleOn are nearly even on Discord members — 179,990 vs 198,013.
Reddit members
- AFK Journey
- 105.9kUp 0.7%
- IdleOn
- 56.7kUp 1.1%
AFK Journey currently has about 1.9× as many subreddit members as IdleOn — 105,923 vs 56,723.
Twitch viewers
- AFK Journey
- 8Down 50%
- IdleOn
- 63Down 95%
IdleOn currently has about 7.9× as many live Twitch viewers as AFK Journey — 63 vs 8.
YouTube subscribers
- AFK Journey
- 333k
- IdleOn
- 102kDown 1.0%
AFK Journey currently has about 3.3× as many YouTube subscribers as IdleOn — 333,000 vs 102,000.
How these estimates are made
AFK Journey
AFK Journey is estimated to have 2k – 9k players a day. Around 24k – 61k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
IdleOn
IdleOn is estimated to have 34k – 120k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


