Head to head
Afflicted vs New World: Aeternum
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
Afflicted
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~19 | |
| August 2026 | ~19 | |
| July 2026 | ~19 | — |
New World: Aeternum
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~95.5k | |
| August 2026 | ~95.4k | Down 0.5% |
| July 2026 | ~95.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Afflicted
- 185
- New World: Aeternum
- 145kDown 0.7%
New World: Aeternum currently has about 784× as many YouTube subscribers as Afflicted — 145,000 vs 185.
Steam concurrent players
- Afflicted
- —
- New World: Aeternum
- 551Up 0.4%
New World: Aeternum currently has 551 peak concurrent Steam players; no comparable data is tracked for Afflicted.
Discord members
- Afflicted
- —
- New World: Aeternum
- 67kDown 1.6%
New World: Aeternum currently has 67,019 Discord members; no comparable data is tracked for Afflicted.
Reddit members
- Afflicted
- —
- New World: Aeternum
- 306.1k
New World: Aeternum currently has 306,114 subreddit members; no comparable data is tracked for Afflicted.
Twitch viewers
- Afflicted
- —
- New World: Aeternum
- 347Up 313%
New World: Aeternum currently has 347 live Twitch viewers; no comparable data is tracked for Afflicted.
How these estimates are made
Afflicted
Afflicted is estimated to have 2 – 780 players a day. Around 1k – 110k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
New World: Aeternum
New World: Aeternum is estimated to have 2k – 6k players a day. Around 4m – 9m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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