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Head to head

Affected Zone Tactics vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2015 · 11 years ago
August 2008 · 18 years ago

Daily players

3 – 9
2k – 7k

Estimated players

35Up 1.5%
55kDown 0.1%

Available on

  • Windows
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

Affected Zone TacticsiRacing

Affected Zone Tactics

Average monthly estimated players
MonthEstimated playersChange
October 2026~35
September 2026~35
August 2026~35
July 2026~35—

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.1kDown 0.2%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Affected Zone Tactics
0Down 100%
iRacing
842Down 0.2%

Affected Zone Tactics currently has 0 peak concurrent Steam players, while iRacing has 842.

Reddit members

Affected Zone Tactics
—
iRacing
246kUp 0.8%

iRacing currently has 246,017 subreddit members; no comparable data is tracked for Affected Zone Tactics.

Twitch viewers

Affected Zone Tactics
—
iRacing
2.4kDown 14%

iRacing currently has 2,428 live Twitch viewers; no comparable data is tracked for Affected Zone Tactics.

YouTube subscribers

Affected Zone Tactics
—
iRacing
288kUp 0.7%

iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Affected Zone Tactics.

How these estimates are made

Affected Zone Tactics

Affected Zone Tactics is estimated to have 3 – 9 players a day. Around 11k – 29k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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