Head to head
AdventureQuest Worlds vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Linux
- Windows
Player activity
Smoothed estimated players over time.
AdventureQuest Worlds
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~20.9k | Up 0.5% |
| July 2026 | ~20.8k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~54.5k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- AdventureQuest Worlds
- 35kUp 0.1%
- iRacing
- —
AdventureQuest Worlds currently has 35,014 Discord members; no comparable data is tracked for iRacing.
Reddit members
- AdventureQuest Worlds
- 43.9kUp 0.2%
- iRacing
- 243kUp 0.2%
iRacing currently has about 5.5× as many subreddit members as AdventureQuest Worlds — 242,977 vs 43,911.
Twitch viewers
- AdventureQuest Worlds
- 15Down 29%
- iRacing
- 996Down 66%
iRacing currently has about 66× as many live Twitch viewers as AdventureQuest Worlds — 996 vs 15.
YouTube subscribers
- AdventureQuest Worlds
- 57.2k
- iRacing
- 286k
iRacing currently has about 5× as many YouTube subscribers as AdventureQuest Worlds — 286,000 vs 57,200.
Steam concurrent players
- AdventureQuest Worlds
- —
- iRacing
- 632Down 37%
iRacing currently has 632 peak concurrent Steam players; no comparable data is tracked for AdventureQuest Worlds.
How these estimates are made
AdventureQuest Worlds
AdventureQuest Worlds is estimated to have 55 – 25k players a day. Around 23k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.







