Head to head
AdventureQuest Worlds: Infinity vs Fellowship
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
AdventureQuest Worlds: Infinity
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~16.4k | Down 0.5% |
| July 2026 | ~16.5k | — |
Fellowship
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~42.3k | Down 2.7% |
| July 2026 | ~43.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- AdventureQuest Worlds: Infinity
- 35.2kUp 1.1%
- Fellowship
- 108.5kDown 1.5%
Fellowship currently has about 3.1× as many Discord members as AdventureQuest Worlds: Infinity — 108,528 vs 35,205.
YouTube subscribers
- AdventureQuest Worlds: Infinity
- 57.3kUp 0.2%
- Fellowship
- 21.4kDown 0.5%
AdventureQuest Worlds: Infinity currently has about 2.7× as many YouTube subscribers as Fellowship — 57,300 vs 21,400.
Steam concurrent players
- AdventureQuest Worlds: Infinity
- —
- Fellowship
- 882Down 47%
Fellowship currently has 882 peak concurrent Steam players; no comparable data is tracked for AdventureQuest Worlds: Infinity.
Twitch viewers
- AdventureQuest Worlds: Infinity
- —
- Fellowship
- 46Down 71%
Fellowship currently has 46 live Twitch viewers; no comparable data is tracked for AdventureQuest Worlds: Infinity.
How these estimates are made
AdventureQuest Worlds: Infinity
AdventureQuest Worlds: Infinity is estimated to have 44 – 21k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Fellowship
Fellowship is estimated to have 2k – 8k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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