Head to head
AdventureQuest 3D vs Zula
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
AdventureQuest 3D
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2.6k | Up 0.4% |
| September 2026 | ~2.5k | Up 0.2% |
| August 2026 | ~2.5k | Up 0.4% |
| July 2026 | ~2.5k | — |
Zula
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~77.5k | Down 0.1% |
| September 2026 | ~77.6k | |
| August 2026 | ~77.6k | |
| July 2026 | ~77.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- AdventureQuest 3D
- 132Down 29%
- Zula
- 3Down 98%
AdventureQuest 3D currently has about 44× as many peak concurrent Steam players as Zula — 132 vs 3.
Reddit members
- AdventureQuest 3D
- 13.5kUp 0.5%
- Zula
- —
AdventureQuest 3D currently has 13,532 subreddit members; no comparable data is tracked for Zula.
Twitch viewers
- AdventureQuest 3D
- 0Down 100%
- Zula
- 1Down 94%
AdventureQuest 3D currently has 0 live Twitch viewers, while Zula has 1.
Discord members
- AdventureQuest 3D
- —
- Zula
- 1.4kUp 0.2%
Zula currently has 1,350 Discord members; no comparable data is tracked for AdventureQuest 3D.
YouTube subscribers
- AdventureQuest 3D
- —
- Zula
- 764kDown 0.1%
Zula currently has 764,000 YouTube subscribers; no comparable data is tracked for AdventureQuest 3D.
How these estimates are made
AdventureQuest 3D
AdventureQuest 3D is estimated to have 330 – 1k players a day. Around 200k – 500k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Zula
Zula is estimated to have 210 – 730 players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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