Head to head
Active Worlds vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- macOS
Perspectives
Player activity
Smoothed estimated players over time.
Active Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~91 | Down 1.1% |
| September 2026 | ~92 | Up 4.5% |
| August 2026 | ~88 | Up 2.3% |
| July 2026 | ~86 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.5k | Down 0.4% |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Active Worlds
- 905Up 0.7%
- Pixel Worlds
- 4.4kUp 1.0%
Pixel Worlds currently has about 4.8× as many subreddit members as Active Worlds — 4,389 vs 905.
Twitch viewers
- Active Worlds
- 0
- Pixel Worlds
- 15Down 46%
Active Worlds currently has 0 live Twitch viewers, while Pixel Worlds has 15.
Steam concurrent players
- Active Worlds
- —
- Pixel Worlds
- 913Up 24%
Pixel Worlds currently has 913 peak concurrent Steam players; no comparable data is tracked for Active Worlds.
Discord members
- Active Worlds
- —
- Pixel Worlds
- 60.6kDown 4.4%
Pixel Worlds currently has 60,626 Discord members; no comparable data is tracked for Active Worlds.
YouTube subscribers
- Active Worlds
- —
- Pixel Worlds
- 138k
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Active Worlds.
How these estimates are made
Active Worlds
Active Worlds is estimated to have 6 – 3k players a day. Around 6k – 540k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Pixel Worlds
Pixel Worlds is estimated to have 3k – 9k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


