Head to head
Active Worlds vs Evolits
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- Android
Developers
Publishers
Player activity
Smoothed estimated players over time.
Active Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~93 | Up 5.7% |
| August 2026 | ~88 | Up 2.3% |
| July 2026 | ~86 | — |
Evolits
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~280 | |
| August 2026 | ~280 | |
| July 2026 | ~280 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Active Worlds
- 901Up 1.3%
- Evolits
- 108
Active Worlds currently has about 8.3× as many subreddit members as Evolits — 901 vs 108.
Twitch viewers
- Active Worlds
- 0
- Evolits
- —
Active Worlds currently has 0 live Twitch viewers; no comparable data is tracked for Evolits.
YouTube subscribers
- Active Worlds
- —
- Evolits
- 2.7kDown 0.4%
Evolits currently has 2,680 YouTube subscribers; no comparable data is tracked for Active Worlds.
How these estimates are made
Active Worlds
Active Worlds is estimated to have 6 – 3k players a day. Around 6k – 540k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Evolits
Evolits is estimated to have 3 – 1k players a day. Around 3k – 260k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


