Head to head
Active Worlds vs Crossout
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Active Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~91 | Down 1.1% |
| September 2026 | ~92 | Up 4.5% |
| August 2026 | ~88 | Up 2.3% |
| July 2026 | ~86 | — |
Crossout
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~25.2k | Down 0.9% |
| September 2026 | ~25.4k | Up 1.0% |
| August 2026 | ~25.1k | Up 0.5% |
| July 2026 | ~25k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Active Worlds
- 905Up 0.7%
- Crossout
- 30.8kUp 0.4%
Crossout currently has about 34× as many subreddit members as Active Worlds — 30,778 vs 905.
Twitch viewers
- Active Worlds
- 0
- Crossout
- 98Down 84%
Active Worlds currently has 0 live Twitch viewers, while Crossout has 98.
Steam concurrent players
- Active Worlds
- —
- Crossout
- 1.7kDown 18%
Crossout currently has 1,664 peak concurrent Steam players; no comparable data is tracked for Active Worlds.
Discord members
- Active Worlds
- —
- Crossout
- 31.4kUp 0.5%
Crossout currently has 31,427 Discord members; no comparable data is tracked for Active Worlds.
YouTube subscribers
- Active Worlds
- —
- Crossout
- 65.3kUp 0.2%
Crossout currently has 65,300 YouTube subscribers; no comparable data is tracked for Active Worlds.
How these estimates are made
Active Worlds
Active Worlds is estimated to have 6 – 3k players a day. Around 6k – 540k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Crossout
Crossout is estimated to have 4k – 15k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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