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Active Matter vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

TBA
ACTIVE

Released

To be announced
July 2014 · 12 years ago

Daily players

No population data
3 – 9

Estimated players

16.7kUp 1.0%
101.9k

Available on

  • Windows
  • PlayStation
  • Windows
  • Android
  • iOS
  • Nintendo

Player activity

Smoothed estimated players over time.

Active MatterModern Combat 5: Blackout

Active Matter

Average monthly estimated players
MonthEstimated playersChange
August 2026~16.7kUp 0.4%
July 2026~16.6k

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
August 2026~101.7kUp 0.2%
July 2026~101.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Active Matter
14.1kUp 1.3%
Modern Combat 5: Blackout

Active Matter currently has 14,116 Discord members; no comparable data is tracked for Modern Combat 5: Blackout.

YouTube subscribers

Active Matter
124k
Modern Combat 5: Blackout
914kUp 0.2%

Modern Combat 5: Blackout currently has about 7.4× as many YouTube subscribers as Active Matter — 914,000 vs 124,000.

Steam concurrent players

Active Matter
Modern Combat 5: Blackout
1

Modern Combat 5: Blackout currently has 1 peak concurrent Steam players; no comparable data is tracked for Active Matter.

Twitch viewers

Active Matter
Modern Combat 5: Blackout
0

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for Active Matter.

How these estimates are made

Active Matter

Active Matter is estimated to have 29 – 13k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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