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Head to head

Active Matter vs iRacing

Side by side

Values shared by both games are highlighted.

Status

TBA
ACTIVE

Released

To be announced
August 2008 · 18 years ago

Daily players

No population data
2k – 9k

Estimated players

16.7kUp 1.0%
54.6k

Available on

  • Windows
  • PlayStation
  • Windows

Player activity

Smoothed estimated players over time.

Active MatteriRacing

Active Matter

Average monthly estimated players
MonthEstimated playersChange
August 2026~16.7kUp 0.4%
July 2026~16.6k

iRacing

Average monthly estimated players
MonthEstimated playersChange
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Active Matter
14.1kUp 1.3%
iRacing

Active Matter currently has 14,116 Discord members; no comparable data is tracked for iRacing.

YouTube subscribers

Active Matter
124k
iRacing
286kUp 0.4%

iRacing currently has about 2.3× as many YouTube subscribers as Active Matter — 286,000 vs 124,000.

Steam concurrent players

Active Matter
iRacing
674Down 17%

iRacing currently has 674 peak concurrent Steam players; no comparable data is tracked for Active Matter.

Reddit members

Active Matter
iRacing
243.9kUp 0.8%

iRacing currently has 243,896 subreddit members; no comparable data is tracked for Active Matter.

Twitch viewers

Active Matter
iRacing
998Down 70%

iRacing currently has 998 live Twitch viewers; no comparable data is tracked for Active Matter.

How these estimates are made

Active Matter

Active Matter is estimated to have 29 – 13k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 2k – 9k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.