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Active Matter vs CarX Drift Racing Online

Side by side

Values shared by both games are highlighted.

Status

TBA
ACTIVE

Released

To be announced
July 2017 · 9 years ago

Daily players

No population data
4k – 13k

Estimated players

16.7kUp 1.0%
28.9kUp 1.4%

Available on

  • Windows
  • PlayStation
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Active MatterCarX Drift Racing Online

Active Matter

Average monthly estimated players
MonthEstimated playersChange
August 2026~16.7kUp 0.4%
July 2026~16.6k

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~28.4kDown 0.3%
July 2026~28.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Active Matter
14.1kUp 1.3%
CarX Drift Racing Online
75kUp 0.3%

CarX Drift Racing Online currently has about 5.3× as many Discord members as Active Matter — 75,027 vs 14,116.

YouTube subscribers

Active Matter
124k
CarX Drift Racing Online

Active Matter currently has 124,000 YouTube subscribers; no comparable data is tracked for CarX Drift Racing Online.

Steam concurrent players

Active Matter
CarX Drift Racing Online
1.5kUp 22%

CarX Drift Racing Online currently has 1,488 peak concurrent Steam players; no comparable data is tracked for Active Matter.

Twitch viewers

Active Matter
CarX Drift Racing Online
84Down 55%

CarX Drift Racing Online currently has 84 live Twitch viewers; no comparable data is tracked for Active Matter.

How these estimates are made

Active Matter

Active Matter is estimated to have 29 – 13k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 4k – 13k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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