Head to head
Aces High III vs AFK Journey
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Aces High III
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~47 | Down 2.1% |
| August 2026 | ~48 | Up 2.1% |
| July 2026 | ~47 | — |
AFK Journey
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~94.6k | Up 66% |
| August 2026 | ~57k | Up 19% |
| July 2026 | ~47.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Aces High III
- 2Down 67%
- AFK Journey
- 503Down 41%
AFK Journey currently has about 252× as many peak concurrent Steam players as Aces High III — 503 vs 2.
Twitch viewers
- Aces High III
- 1
- AFK Journey
- 8Up 100%
AFK Journey currently has about 8× as many live Twitch viewers as Aces High III — 8 vs 1.
Discord members
- Aces High III
- —
- AFK Journey
- 179.8kDown 0.3%
AFK Journey currently has 179,757 Discord members; no comparable data is tracked for Aces High III.
Reddit members
- Aces High III
- —
- AFK Journey
- 105.6kUp 0.9%
AFK Journey currently has 105,636 subreddit members; no comparable data is tracked for Aces High III.
YouTube subscribers
- Aces High III
- —
- AFK Journey
- 333k
AFK Journey currently has 333,000 YouTube subscribers; no comparable data is tracked for Aces High III.
How these estimates are made
Aces High III
Aces High III is estimated to have 13 – 44 players a day. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
AFK Journey
AFK Journey is estimated to have 2k – 6k players a day. Around 23k – 60k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


