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Head to head

ACE Arena: Cyber Evolution vs AdventureQuest 3D

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
October 2016 · 10 years ago

Daily players

No population data
370 – 1k

Estimated players

105
2.5kDown 0.2%

Available on

  • Windows
  • Windows
  • macOS
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

ACE Arena: Cyber EvolutionAdventureQuest 3D

ACE Arena: Cyber Evolution

Average monthly estimated players
MonthEstimated playersChange
September 2026~105
August 2026~105
July 2026~105

AdventureQuest 3D

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.5kUp 0.2%
August 2026~2.5kUp 0.4%
July 2026~2.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

ACE Arena: Cyber Evolution
AdventureQuest 3D
126Down 22%

AdventureQuest 3D currently has 126 peak concurrent Steam players; no comparable data is tracked for ACE Arena: Cyber Evolution.

Reddit members

ACE Arena: Cyber Evolution
AdventureQuest 3D
13.5kUp 0.5%

AdventureQuest 3D currently has 13,454 subreddit members; no comparable data is tracked for ACE Arena: Cyber Evolution.

Twitch viewers

ACE Arena: Cyber Evolution
AdventureQuest 3D
1

AdventureQuest 3D currently has 1 live Twitch viewers; no comparable data is tracked for ACE Arena: Cyber Evolution.

How these estimates are made

ACE Arena: Cyber Evolution

ACE Arena: Cyber Evolution is showing no measurable concurrent players on Steam. Around 29k – 75k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

AdventureQuest 3D

AdventureQuest 3D is estimated to have 370 – 1k players a day. Around 190k – 500k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.