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Head to head

AbyssalCraft vs Rust

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2012 · 14 years ago
February 2018 · 9 years ago

Daily players

2 – 700
320k – 1m

Estimated players

265Down 5.8%
535.1kDown 4.7%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

AbyssalCraftRust

AbyssalCraft

Average monthly estimated players
MonthEstimated playersChange
September 2026~267Down 1.5%
August 2026~271Down 0.7%
July 2026~273

Rust

Average monthly estimated players
MonthEstimated playersChange
September 2026~529.8kDown 1.8%
August 2026~539.2kDown 1.0%
July 2026~544.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

AbyssalCraft
938Down 0.3%
Rust
808.6kUp 0.8%

Rust currently has about 862× as many Discord members as AbyssalCraft — 808,591 vs 938.

YouTube subscribers

AbyssalCraft
142
Rust
206k

Rust currently has about 1451× as many YouTube subscribers as AbyssalCraft — 206,000 vs 142.

Steam concurrent players

AbyssalCraft
Rust
124.4kDown 10%

Rust currently has 124,351 peak concurrent Steam players; no comparable data is tracked for AbyssalCraft.

Reddit members

AbyssalCraft
Rust
709.5kUp 0.3%

Rust currently has 709,508 subreddit members; no comparable data is tracked for AbyssalCraft.

Twitch viewers

AbyssalCraft
Rust
8.3kDown 34%

Rust currently has 8,310 live Twitch viewers; no comparable data is tracked for AbyssalCraft.

How these estimates are made

AbyssalCraft

AbyssalCraft is estimated to have 2 – 700 players a day. Around 1k – 120k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rust

Rust is estimated to have 320k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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