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Head to head

'83 vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2026 · 5 months ago
February 2017 · 10 years ago

Daily players

43 – 150
110k – 400k

Estimated players

6.5kDown 5.7%
206.1kDown 3.7%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

'83VRChat

'83

Average monthly estimated players
MonthEstimated playersChange
September 2026~6.8k
August 2026~6.8kDown 0.4%
July 2026~6.9k

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.9kDown 1.5%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

'83
2Down 60%
VRChat
44.1kDown 6.3%

VRChat currently has about 22042× as many peak concurrent Steam players as '83 — 44,084 vs 2.

Discord members

'83
9.7kDown 1.7%
VRChat
416.7kUp 1.1%

VRChat currently has about 43× as many Discord members as '83 — 416,675 vs 9,730.

Reddit members

'83
8.4kUp 0.6%
VRChat
239.8kUp 0.7%

VRChat currently has about 28× as many subreddit members as '83 — 239,850 vs 8,431.

Twitch viewers

'83
0Down 100%
VRChat
4.7kDown 25%

'83 currently has 0 live Twitch viewers, while VRChat has 4,725.

YouTube subscribers

'83
28kDown 0.4%
VRChat
129kUp 1.6%

VRChat currently has about 4.6× as many YouTube subscribers as '83 — 129,000 vs 28,000.

How these estimates are made

'83

'83 is estimated to have 43 – 150 players a day. Around 35k – 90k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 110k – 400k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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