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Head to head

'83 vs ShellShock Live

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2026 · 5 months ago
March 2019 · 8 years ago

Daily players

3 – 9
1k – 4k

Estimated players

6.6kDown 1.6%
4.2kUp 2.0%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • macOS
  • Linux
  • iOS
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

'83ShellShock Live

'83

Average monthly estimated players
MonthEstimated playersChange
September 2026~6.8kDown 0.7%
August 2026~6.8kDown 0.4%
July 2026~6.9k

ShellShock Live

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.1kDown 0.3%
August 2026~4.1kUp 0.2%
July 2026~4.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

'83
0Down 100%
ShellShock Live
234Down 33%

'83 currently has 0 peak concurrent Steam players, while ShellShock Live has 234.

Discord members

'83
9.7kDown 1.0%
ShellShock Live

'83 currently has 9,719 Discord members; no comparable data is tracked for ShellShock Live.

Reddit members

'83
8.4kUp 0.5%
ShellShock Live
3.9kUp 0.3%

'83 currently has about 2.2× as many subreddit members as ShellShock Live — 8,439 vs 3,855.

Twitch viewers

'83
0Down 100%
ShellShock Live
0Down 100%

'83 currently has 0 live Twitch viewers, while ShellShock Live has 0.

YouTube subscribers

'83
28k
ShellShock Live

'83 currently has 28,000 YouTube subscribers; no comparable data is tracked for ShellShock Live.

How these estimates are made

'83

'83 is estimated to have 3 – 9 players a day. Around 35k – 90k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

ShellShock Live

ShellShock Live is estimated to have 1k – 4k players a day. Around 590k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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