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Head to head

1v1.LOL vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2019 · 7 years ago
February 2017 · 10 years ago

Daily players

18 – 62
130k – 460k

Estimated players

15.2k
216kUp 0.6%

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

1v1.LOLVRChat

1v1.LOL

Average monthly estimated players
MonthEstimated playersChange
October 2026~15.2kUp 0.1%
September 2026~15.2k
August 2026~15.2kDown 0.2%
July 2026~15.2k—

VRChat

Average monthly estimated players
MonthEstimated playersChange
October 2026~216.3k
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

1v1.LOL
7Up 17%
VRChat
44.7kDown 10%

VRChat currently has about 6385× as many peak concurrent Steam players as 1v1.LOL — 44,693 vs 7.

Discord members

1v1.LOL
149Up 101%
VRChat
417.7kDown 0.2%

VRChat currently has about 2804× as many Discord members as 1v1.LOL — 417,725 vs 149.

Reddit members

1v1.LOL
4.2k
VRChat
242.3kUp 0.6%

VRChat currently has about 57× as many subreddit members as 1v1.LOL — 242,292 vs 4,215.

Twitch viewers

1v1.LOL
0
VRChat
6kDown 7.2%

1v1.LOL currently has 0 live Twitch viewers, while VRChat has 6,018.

YouTube subscribers

1v1.LOL
134k
VRChat
131kUp 0.8%

1v1.LOL and VRChat are nearly even on YouTube subscribers — 134,000 vs 131,000.

How these estimates are made

1v1.LOL

1v1.LOL is estimated to have 18 – 62 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games