Head to head
1v1.LOL vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
1v1.LOL
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~15.2k | Up 0.1% |
| September 2026 | ~15.2k | |
| August 2026 | ~15.2k | Down 0.2% |
| July 2026 | ~15.2k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.3k | |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- 1v1.LOL
- 7Up 17%
- VRChat
- 44.7kDown 10%
VRChat currently has about 6385× as many peak concurrent Steam players as 1v1.LOL — 44,693 vs 7.
Discord members
- 1v1.LOL
- 149Up 101%
- VRChat
- 417.7kDown 0.2%
VRChat currently has about 2804× as many Discord members as 1v1.LOL — 417,725 vs 149.
Reddit members
- 1v1.LOL
- 4.2k
- VRChat
- 242.3kUp 0.6%
VRChat currently has about 57× as many subreddit members as 1v1.LOL — 242,292 vs 4,215.
Twitch viewers
- 1v1.LOL
- 0
- VRChat
- 6kDown 7.2%
1v1.LOL currently has 0 live Twitch viewers, while VRChat has 6,018.
YouTube subscribers
- 1v1.LOL
- 134k
- VRChat
- 131kUp 0.8%
1v1.LOL and VRChat are nearly even on YouTube subscribers — 134,000 vs 131,000.
How these estimates are made
1v1.LOL
1v1.LOL is estimated to have 18 – 62 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


