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Head to head

1v1.LOL vs Otherside

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2019 · 7 years ago
February 2023 · 4 years ago

Daily players

15 – 53
40 – 19k

Estimated players

15.2k
29.7kDown 0.8%

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • Browser
  • Windows
  • macOS
  • Android
  • iOS

Publishers

Player activity

Smoothed estimated players over time.

1v1.LOLOtherside

1v1.LOL

Average monthly estimated players
MonthEstimated playersChange
September 2026~15.2k
August 2026~15.2kDown 0.2%
July 2026~15.2k

Otherside

Average monthly estimated players
MonthEstimated playersChange
September 2026~29.8k
August 2026~29.8kUp 18%
July 2026~25.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

1v1.LOL
6Down 14%
Otherside

1v1.LOL currently has 6 peak concurrent Steam players; no comparable data is tracked for Otherside.

Discord members

1v1.LOL
53Up 382%
Otherside
131.8kDown 0.3%

Otherside currently has about 2487× as many Discord members as 1v1.LOL — 131,830 vs 53.

Reddit members

1v1.LOL
4.2k
Otherside

1v1.LOL currently has 4,215 subreddit members; no comparable data is tracked for Otherside.

Twitch viewers

1v1.LOL
0
Otherside

1v1.LOL currently has 0 live Twitch viewers; no comparable data is tracked for Otherside.

YouTube subscribers

1v1.LOL
134k
Otherside
18.5k

1v1.LOL currently has about 7.2× as many YouTube subscribers as Otherside — 134,000 vs 18,500.

How these estimates are made

1v1.LOL

1v1.LOL is estimated to have 15 – 53 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Otherside

Otherside is estimated to have 40 – 19k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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