Head to head
1v1.LOL vs BitCraft Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
- macOS
Categories
Player activity
Smoothed estimated players over time.
1v1.LOL
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~15.2k | Down 0.2% |
| July 2026 | ~15.2k | — |
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~30.8k | Up 20% |
| July 2026 | ~25.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- 1v1.LOL
- 6Down 40%
- BitCraft Online
- 794Up 12%
BitCraft Online currently has about 132× as many peak concurrent Steam players as 1v1.LOL — 794 vs 6.
Discord members
- 1v1.LOL
- 35Down 2.8%
- BitCraft Online
- 102kDown 0.2%
BitCraft Online currently has about 2915× as many Discord members as 1v1.LOL — 102,040 vs 35.
Reddit members
- 1v1.LOL
- 4.2k
- BitCraft Online
- 4.5kUp 0.3%
1v1.LOL and BitCraft Online are nearly even on subreddit members — 4,215 vs 4,536.
Twitch viewers
- 1v1.LOL
- 0
- BitCraft Online
- 69Up 82%
1v1.LOL currently has 0 live Twitch viewers, while BitCraft Online has 69.
YouTube subscribers
- 1v1.LOL
- 134k
- BitCraft Online
- 16.5k
1v1.LOL currently has about 8.1× as many YouTube subscribers as BitCraft Online — 134,000 vs 16,500.
How these estimates are made
1v1.LOL
1v1.LOL is estimated to have 15 – 53 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
BitCraft Online
BitCraft Online is estimated to have 2k – 7k players a day. Around 85k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


