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Head to head

1v1.LOL vs AFK Journey

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2019 · 7 years ago
January 2024 · 3 years ago

Daily players

15 – 53
2k – 7k

Estimated players

15.2k
47.9kUp 0.2%

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Publishers

Player activity

Smoothed estimated players over time.

1v1.LOLAFK Journey

1v1.LOL

Average monthly estimated players
MonthEstimated playersChange
August 2026~15.2kDown 0.2%
July 2026~15.2k

AFK Journey

Average monthly estimated players
MonthEstimated playersChange
August 2026~47.8k
July 2026~47.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

1v1.LOL
6Down 40%
AFK Journey
740Up 17%

AFK Journey currently has about 123× as many peak concurrent Steam players as 1v1.LOL — 740 vs 6.

Discord members

1v1.LOL
35Down 2.8%
AFK Journey

1v1.LOL currently has 35 Discord members; no comparable data is tracked for AFK Journey.

Reddit members

1v1.LOL
4.2k
AFK Journey
104.4kUp 0.2%

AFK Journey currently has about 25× as many subreddit members as 1v1.LOL — 104,378 vs 4,215.

Twitch viewers

1v1.LOL
0
AFK Journey
12Up 50%

1v1.LOL currently has 0 live Twitch viewers, while AFK Journey has 12.

YouTube subscribers

1v1.LOL
134k
AFK Journey
333k

AFK Journey currently has about 2.5× as many YouTube subscribers as 1v1.LOL — 333,000 vs 134,000.

How these estimates are made

1v1.LOL

1v1.LOL is estimated to have 15 – 53 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

AFK Journey

AFK Journey is estimated to have 2k – 7k players a day. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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