Head to head
1v1.LOL vs AFK Journey
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
1v1.LOL
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~15.2k | |
| September 2026 | ~15.2k | |
| August 2026 | ~15.2k | Down 0.2% |
| July 2026 | ~15.2k | — |
AFK Journey
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~94.4k | Up 0.1% |
| September 2026 | ~94.3k | Up 66% |
| August 2026 | ~57k | Up 19% |
| July 2026 | ~47.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- 1v1.LOL
- 3Down 50%
- AFK Journey
- 596Down 12%
AFK Journey currently has about 199× as many peak concurrent Steam players as 1v1.LOL — 596 vs 3.
Discord members
- 1v1.LOL
- 109Up 241%
- AFK Journey
- 179.4kDown 0.5%
AFK Journey currently has about 1646× as many Discord members as 1v1.LOL — 179,420 vs 109.
Reddit members
- 1v1.LOL
- 4.2k
- AFK Journey
- 106.4kUp 0.8%
AFK Journey currently has about 25× as many subreddit members as 1v1.LOL — 106,352 vs 4,215.
Twitch viewers
- 1v1.LOL
- 0Down 100%
- AFK Journey
- 0Down 100%
1v1.LOL currently has 0 live Twitch viewers, while AFK Journey has 0.
YouTube subscribers
- 1v1.LOL
- 134k
- AFK Journey
- 333k
AFK Journey currently has about 2.5× as many YouTube subscribers as 1v1.LOL — 333,000 vs 134,000.
How these estimates are made
1v1.LOL
1v1.LOL is estimated to have 8 – 26 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
AFK Journey
AFK Journey is estimated to have 2k – 6k players a day. Around 25k – 63k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


