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Head to head

12 Tails Online vs Gray Zone Warfare

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2011 · 16 years ago
April 2024 · 2 years ago

Daily players

62 – 29k
7k – 23k

Estimated players

8Up 999%
213.7kDown 1.4%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

12 Tails OnlineGray Zone Warfare

12 Tails Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~4
August 2026~4
July 2026

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
September 2026~219kUp 0.1%
August 2026~218.7kDown 0.2%
July 2026~219.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

12 Tails Online
0Down 100%
Gray Zone Warfare
139Down 7.3%

12 Tails Online currently has 0 live Twitch viewers, while Gray Zone Warfare has 139.

Steam concurrent players

12 Tails Online
Gray Zone Warfare
2.4kDown 15%

Gray Zone Warfare currently has 2,350 peak concurrent Steam players; no comparable data is tracked for 12 Tails Online.

Discord members

12 Tails Online
Gray Zone Warfare
152.7kDown 0.2%

Gray Zone Warfare currently has 152,746 Discord members; no comparable data is tracked for 12 Tails Online.

YouTube subscribers

12 Tails Online
Gray Zone Warfare
1.6m

Gray Zone Warfare currently has 1,610,000 YouTube subscribers; no comparable data is tracked for 12 Tails Online.

How these estimates are made

12 Tails Online

12 Tails Online is estimated to have 62 – 29k players a day. Around 25k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Gray Zone Warfare

Gray Zone Warfare is estimated to have 7k – 23k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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