Head to head
12 Tails Online vs Elite: Dangerous
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
12 Tails Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4 | |
| August 2026 | ~4 | — |
| July 2026 | — | — |
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~91.4k | Up 1.2% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- 12 Tails Online
- 0Down 100%
- Elite: Dangerous
- 295Down 26%
12 Tails Online currently has 0 live Twitch viewers, while Elite: Dangerous has 295.
Steam concurrent players
- 12 Tails Online
- —
- Elite: Dangerous
- 3.9kDown 23%
Elite: Dangerous currently has 3,873 peak concurrent Steam players; no comparable data is tracked for 12 Tails Online.
Discord members
- 12 Tails Online
- —
- Elite: Dangerous
- 70.7kUp 0.9%
Elite: Dangerous currently has 70,701 Discord members; no comparable data is tracked for 12 Tails Online.
Reddit members
- 12 Tails Online
- —
- Elite: Dangerous
- 388.3kUp 0.4%
Elite: Dangerous currently has 388,317 subreddit members; no comparable data is tracked for 12 Tails Online.
YouTube subscribers
- 12 Tails Online
- —
- Elite: Dangerous
- 171k
Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for 12 Tails Online.
How these estimates are made
12 Tails Online
12 Tails Online is estimated to have 62 – 29k players a day. Around 25k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Elite: Dangerous
Elite: Dangerous is estimated to have 14k – 48k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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