Head to head
10Six Online vs VRKraft
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
Player activity
Smoothed estimated players over time.
10Six Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~33.1k | Up 0.5% |
| September 2026 | ~32.9k | Up 0.8% |
| August 2026 | ~32.7k | Up 0.8% |
| July 2026 | ~32.4k | — |
VRKraft
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~3 | |
| September 2026 | ~3 | |
| August 2026 | ~3 | |
| July 2026 | ~3 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- 10Six Online
- 331kUp 0.9%
- VRKraft
- 28
10Six Online currently has about 11821× as many YouTube subscribers as VRKraft — 331,000 vs 28.
How these estimates are made
10Six Online
10Six Online is estimated to have 160 – 75k players a day. Around 60k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRKraft
VRKraft is estimated to have 1 – 250 players a day. Around 340 – 40k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


