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Head to head

10Six Online vs Tom Clancy's The Division

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2000 · 26 years ago
March 2016 · 10 years ago

Daily players

160 – 75k
1k – 5k

Estimated players

32.7k
52.5k

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

10Six OnlineTom Clancy's The Division

10Six Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~32.6kUp 0.7%
July 2026~32.4k

Tom Clancy's The Division

Average monthly estimated players
MonthEstimated playersChange
August 2026~52.4kUp 0.1%
July 2026~52.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

10Six Online
327kUp 0.9%
Tom Clancy's The Division

10Six Online currently has 327,000 YouTube subscribers; no comparable data is tracked for Tom Clancy's The Division.

Steam concurrent players

10Six Online
Tom Clancy's The Division
375Down 43%

Tom Clancy's The Division currently has 375 peak concurrent Steam players; no comparable data is tracked for 10Six Online.

Reddit members

10Six Online
Tom Clancy's The Division
425.8kUp 0.4%

Tom Clancy's The Division currently has 425,819 subreddit members; no comparable data is tracked for 10Six Online.

Twitch viewers

10Six Online
Tom Clancy's The Division
51Down 30%

Tom Clancy's The Division currently has 51 live Twitch viewers; no comparable data is tracked for 10Six Online.

How these estimates are made

10Six Online

10Six Online is estimated to have 160 – 75k players a day. Around 59k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Tom Clancy's The Division

Tom Clancy's The Division is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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